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Modern Horizons 2 is now fully revealed and will be one of the best Magic: The Gathering sets to remember when it releases later this month.
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With this additional MTG set, there can be a tendency to give players too much Commander; Moderns are the real focus here, though of course there are nice new cards for them.
This also means that there are a lot of cards in the deck that you have to track down and try to grab. There are actually more than ten good cards in Modern Horizons 2, but we will only choose the best.
We could easily pick up reprints here or mention cards that weren’t previously Modern law – cards like Shardless Agent and Counterspell are obviously very interesting. Instead, we’ll be looking at cards that are completely new to Modern Horizons 2.
This means that each of these is completely new to Magic: The Gathering as a whole, not just Modern. Each of them are good cards overall, meaning whether you’re a Modern player, a Commander player, or any other permanent format, you should consider getting them.
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Murktide Regent, which you discard and is pretty powerful to boot, is a Modern Horizons 2 card that will likely be banned in the future.
Murktide Regent is a flying seven-mana Blue 3/3 that gets a +1/+1 counter when you cast an instant or sorcery from your graveyard. It also has a deve that allows you to isolate cards from your graveyard to help pay for it. This means that as long as you discard five cards, you can potentially use them for two Blue mana.
Research isn’t just to cheapen it, as it will come with a +1/+1 counter for every second and spell you cast, paying for the research part of the cost. This means you could potentially play an 8/8 for two mana, which could be even stronger if you cast more seconds or enchantments. We are not saying that this card will definitely be banned one day, but it has many features that are necessary for such a claim.
Grief is aptly named because you will definitely use it to hurt your opponent. Sorrow is a Black 3/2 four-mana and faces threats, which makes it difficult to block. When entering the battlefield, the opponent must open their hand and then choose a non-land card to discard.
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That’s fine, but the card becomes evil because it can be resurrected, meaning it will be played before it dies – by removing a Black card from your hand. This means you can put it in your combo deck and look at your opponent’s hand before deciding whether to win without paying any mana.
Thought Monitor, which has a lot of potential to reduce the cost of cards with the Relevance keyword, could play a big role in bringing the deck back with Modern Horizons 2.
Affinity isn’t a deck that has done well since Mox Opal was banned, but it still has a lot of potential. Relevance is the keyword, meaning you can send cards at a lower price based on which mana remains in play. Affinity as a deck is all about selling everything cheap and then using Affinity for artifacts to vaporize your enemies. Along with the new era of artifact lands in Modern Horizons 2, we also get Thought Monitors.
Thought Monitor is a 2/2 seven-mana Blue artifact that costs a small amount of mana per artifact in play. It also flies and lets you draw two cards when it enters the battlefield. That’s a lot to take in, but it basically means you’ll play this on turn two and draw two cards immediately. It’s a lot of work for one card to handle, and if people can bring back Affinity in a new way, it could be very powerful.
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Persist -1/-1 is a useful keyword that brings non-opponent creatures back from the dead. Continuity is more or less the same, but like magic.
With just two mana, you can return a non-legendary creature from the graveyard to the battlefield with a -1/-1 counter on it. There are many different uses for it, modern and beyond, and as a result you can expect to see it mostly everywhere.
Esper Sentinel is a White 1/1 one mana that says “Each turn when the opponent casts their first undead spell, draw a card until that player pays X, where X is Esper Sentinel’s power.”
This means that if your opponent doesn’t pay mana, you can draw a card. However, if you put this in a deck that can power Esper Sentinel—say, Modern Human—it’ll be a 2/2 or more, which means you’ll probably draw an extra card. . This is a great value.
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Grist, Hunger Tide, is one of the most interesting new cards in Modern Horizon 2 because of its ability to be taken as an insect creature.
This is probably the most interesting card design in all of Modern Horizons 2. Grist is a three-mana Black and Green planeswalker that can grind itself Hunger Tide a bit and spawn insect tokens and sacrifice creatures. destroy creatures or planeswalkers, or save life from your enemies based on the number of creatures in your graveyard.
However, Grist is a 1/1 insect creature as long as it’s not on the battlefield. This means you can get it with cards like Chord of Calling and Collected Company. It can make a big impact in building such a deck, and it’s a very powerful walker to boot.
Board wipe is part of a Control deck in any format because sometimes you need to be able to wipe every creature on the board. The problem comes when it’s early game and you don’t have enough mana to wipe the board, use it, and only have one main threat to deal with.
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Curse is a two-mana Black spell that destroys the target creature and makes it irreparable. It also has an excess cost of four mana, two of which must be White, where it will destroy all creatures in play. This is better than wiping almost every board and it will be everywhere.
Touchable for mana and highly equipped, Ignoble Hierarch is an MTG card with a lot of promising potential.
Ignoble Hierarch is a Burma Green 0/1 that you can tap for Black, Red or Green mana. It’s also promoted – which means if you have a creature that attacks by itself, it gets +1/+1 until end of turn.
A deck full of Black, Red, and Green cards, Jund doesn’t really need anything new to make it better, but sometimes you get things you don’t want – and even more rarely, those things are truly exceptional. . This is one of those times.
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We get some interesting merfolk in Modern Horizons 2. The most powerful is Syvelun of Sea and Sky, an indestructible merfolk that draws cards and helps protect your other creatures. Tide Shaper is also an absolute beast of a card, but in a more subtle way.
Tide Shaper is a one-man Blue 1/1 that gets +1/+1 as long as the opponent controls an island territory. You can also pay extra mana when you cast a Tide Shaper to turn a land into an island as long as the Tide Shaper remains on the battlefield. It’s a great way to disrupt your opponent’s mana flow, and it’s a very good card.
Finally, we have one of the earliest spoilers for Modern Horizons 2, Urza’s Saga. Epic Urza is an epic land of enchantment. This means that when you play it, it has a counter on it, and then on your next two upkeeps before going to the graveyard. The first counter lets you tap Saga Urza for colorless mana, the second adds a two-pay ability to trigger a 0/0 Construct that gains +1/+1 for each artifact you control, and the last ability lets you. Find artifacts in your library for mana cost
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